Your project need only run in the Godot editor and need not be optimized for any particular target platform. While you are limited to 2MB of data, you are free to use as many scenes, nodes, shaders, scripts, meshes, images, sounds, and so on that your heart desires - just keep it all under 2MB. This is a 'constrained development' jam, where the only limit placed on you is how large your un-built project can be. But is it amazing enough that you can make a fun and playable game in it using just 2MB of project data?
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